Innovation is critical to our economic and social prosperity. When we think about innovation, we often think about the outcome – the innovative ideas – yet it is people who develop, modify, and implement these ideas.  Innovation work can be a challenging endeavor. People must work together to navigate ambiguous problem contexts, overcome setbacks, and persist in the face of the status quo.

In the Delta Lab, my students and I study and design collective intelligence systems to support the people who do the hard work of innovation.  We do so, by using multi-method research methods including longitudinal ethnographic field studies, participant observation, surveys, network analysis, and controlled laboratory studies to study innovation work.   We use this research to develop theory, systems and methods to support innovators on and offline.

Under Review

Hui, J., Gerber, E., & Gergle, D.  Understanding How to Leverage Social Networks for Novic­e Crowdfunders

Dontcheva, M., Brandt, J., Morris, R., & Gerber, E. Combining Crowdsourcing and Learning to Improve Engagement and Performance

Fitzpatrick, C., Shaw, A., Gerber, E., Context Aware Crowd Based Systems

Gerber, E., Rees Lewis, D., Easterday, M., c.Critique A Tool for Computer Supported Group Critique

Easterday, M., Rees Lewis, D., Fitzpatrick, C., Gerber, E., Understanding Computer Supported Group Critique

Shaw et al, Supporting End-to-End Computer Supported Collective Action

Hui, J., Gerber, E., & Dow, S. Understanding the Challenges of Connecting Students with People Outside the Classroom



Miller, R, Zhang, H., Gilbert, E., Gerber, E.,  Pair Research: Matching People for Collaboration, Learning, and Productivity, Computer Supported Cooperative Work 2014, ACM Press (to appear)

Hui, J., Greenberg, M., & Gerber, E. Understanding the Role of Community in Crowdfunding Work, Computer Supported Cooperative Work 2014, ACM Press (to appear)


Gerber, E., & Hui, J. Crowdfunding: Motivations and Deterrents for Participation, Transactions on Human Computer Interactions, 2013 (to appear)

Hui, J. Greenberg. Gerber, E.  Understanding Crowdfunding Work: Implications for Support Tools, Computer Human Interaction WIP 2013

Greenberg, M., Hui, J., Gerber, E. Crowdfunding: A Resource Exchange Perspective, Computer Human Interaction WIP 2013

Greenberg, M., Hariharan, K., Gerber, E., Pardo, B., Crowdfunding Support Tools_Predicting Success & Failure, Computer Human Interaction WIP 2013

Dow, S., Gerber, E. Wong, A. A Pilot Study of Crowds in the Classroom, Computer Human Interaction 2013, ACM Press.

Kittur, N., Bernstein, M., Nickerson, J., Gerber, E., Shaw, A., Lease, M., Zimmerman, J., Horton, M. Future Of Crowd Work, Computer Supported Cooperative Work 2013, ACM Press.

Gerber, E. Design for America: A Network For Students and Designers Solving Real-World Challenges,

Morris, R. Dontcheva, M., Finkelstein, A. Gerber, E. Affect and Creative Performance On Crowdsourcing Platforms, Affective Computing and Intelligent Interaction Conference, 2013


Hui, J., Greenberg, M., Gerber, E. Easy Money: The Demands of Crowdfunding Work , Segal Technical Report 2012

Gerber, E. Does Crowdfunding Fail the Most Promising Entrepreneurs, The Huffington Post

Gerber, E. STEM Students Must be Taught to Fail, US News and World Report

Gerber, E., Martin, C., Braunstein, J., Kramer, E., Carberry, A. Innovation Self Efficacy: Development of A Measure, Frontiers in Education. 2012

Morris, R., Dontcheva, M., Gerber, E., Priming for Better Performance In Microtask Crowdsourcing Environments, IEEE Internet Computing, 2012

Gerber, E. & Kennedy, C. Supporting Creativity in Web-Based Services, International Journal of Design, Vol. 16 (1), 2012

Gerber, E., Olson, J., Komarek, R. Extracurricular Design Based Learning, International Journal of Engineering Education, 2012

Leonardi, P. Beyene, T. & Gerber, E. How Managers Use Multiple Media: Discrepant Events, Power, and Timing in Redundant Communication, Organization Science, 2012

Gerber, E. & Carroll, M. Psychological Experience of Prototyping, Design Studies. Vol. 33 (1), 2012


Lewis, S., Dontcheva, M., & Gerber, E. Affective Computational Priming and Creativity, Proceedings of Computer Human Interaction 2011, ACM Press

Gerber, E. The Psychological Experience of User Observation, International Conference on Engineering Design 2011 Proceedings

Gerber, E. Tech Break Ups: A Research Method for Understanding People’s Attachment to Technology, Proceedings of Creativity and Cognition, ACM Press, 2011


Gerber, E., McKenna, A., Hirsch, P. & Yarnoff, C., Learning to Waste – Wasting to Learn? How ot Use Cradle to Cradle Principles to Improve the Teaching of Design, International Journal of Engineering Education, 2010

Bao, P., Gerber, E., Gergle, D., Hoffman, D. Momentum Getting And Staying On Topic During A Brainstorm. Proceedings of Computer Human Interaction 2010, ACM Press

Chung, H. & Gerber, E., Emotional Storyboarding: A Participatory Method for Emotional Designing for Children, Proceedings of the 7th International Conference on Design & Emotion, 2010


Gerber, E., Prototyping: Facing Uncertainty Through Small Wins, Proceedings of International Conference on Engineering Design 2009

Gerber, E. Using Improvisation To Enhance the Effectiveness of Brainstorming, Proceedings of Computer Human Interaction 2009, ACM Press


Gerber, E., Improvisation Principles and Techniques for Design, Proceedings of Computer Human Interaction 2007, ACM Press


Gerber, E., Relations in Design Thinking: A Case Study of a Social Network. In K. Mark Weaver (Ed.), Proceedings of the Sixty-fifth Annual Meeting of the Academy of Management (CD), ISSN 1543-8643