Innovation is critical to our economic and social prosperity. When we think about innovation, we often think about the outcome – the innovative ideas – yet it is people who develop, modify, and implement these ideas. Innovation work can be a challenging endeavor. People must work together to navigate ambiguous problem contexts, overcome setbacks, and persist in the face of the status quo.
In the Delta Lab, my students and I study and design collective innovation, an innovation process that harnesses social, human, and economic capital from distributed networks to develop and implement novel and useful ideas. Collective innovation depends open, scalable social media to tap into diverse, large scale networks. I am currently investigating crowdfunding, digital lofts, and Design for America as infrastructure to support collective innovation
We do so, by using multi-method research methods including qualitative research and design research to study collective innovation. We produce theory, design principles, and systems to support innovators on and offline.
Julie Hui is a 4th year PhD student who studies how social computing can support novice designers in online creative communities. She is supported by a NSF Graduate Research Fellowship. Prior to Northwestern, she received her B.S. in Physics with a Minor in Mechanical Engineering from MIT in 2011.
Mike Greenberg is a 4th year PhD student who studies how innovators understand and use social capital online. He is supported by a NSF Graduate Research Fellowship. Prior to Northwestern, he worked as a researcher the American Museum of Natural History abd received his B.S. in Physics from Brandeis.
Emily Harburg is a 2nd year PhD student who studies how social computing can motivate decision making for novice innovators through scaffolding. She is supported by a NSF Graduate Research Fellowship. Prior to Northwestern, she worked at Disney Research and received her B.A. in Anthropology from Harvard.
Daniel Rees-Lewis is a 2nd year PhD student who studies how civic innovators learn through analogy in online learning environments. He is supported by the Northwestern Cognitive Science Advance Fellowship. Prior his PhDc, he was a learning designer at Design for America and received his M.S., in Learning Sciences from Northwestern University and a B.A. from the University of Sussex
Harburg, E., Hui, J., Greenberg, M., Gerber, E. Understanding the Effects of Crowdfunding on Engineering Self Efficacy. Proceedings of Computer Supported Cooperative Work, ACM Press, 2015
Hui, J., and Gerber, E. Crowdfunding for Science: Sharing Research with an Extended Audience. Proceedings of Computer Supported Cooperative Work, ACM Press, 2015 (to appear)
Dontcheva, M., Morris, R. R., Brandt, J. R., and Gerber, E. Combining crowdsourcing and learning to improve engagement and performance. Proceedings of Conference on Human factors in Computing Systems, 2014 ACM Press
Easterday, M., Rees-Lewis, D. and Gerber, E. Design-Based Research Process: Problems, Phases, and Applications. International Conference of the Learning Sciences, 2014
Easterday, M., Rees-Lewis, D., Fitzpatrick, C. and Gerber, E. Computer Supported Novice Group Critique, Proceedings of Design of Interactive Systems 2014, ACM Press
Hui, J., Gerber, E., and Gergle, D. Understanding and Leveraging Social Networks for Crowdfunding: Opportunities and Challenges, Work in Progress, Proceedings of Design of Interactive Systems 2014, ACM Press
Hui, J., Gerber, E., and Dow, E. Crowd Based Design Activities: Helping Students Connect with Users Online. Proceedings of Design of Interactive Systems 2014, ACM Press
Miller, R, Zhang, H., Gilbert, E., and Gerber, E., Pair Research: Matching People for Collaboration, Learning, and Productivity, Computer Supported Cooperative Work 2014, ACM Press
Hui, J., Greenberg, M., and Gerber, E. Understanding the Role of Community in Crowdfunding Work, Computer Supported Cooperative Work 2014, ACM Press (Best Paper Nomination)
Gerber, E., and Hui, J. Crowdfunding: Motivations and Deterrents for Participation, Transactions on Human Computer Interactions, 2013
Hui, J. Greenberg, M. and Gerber, E. Understanding Crowdfunding Work: Implications for Support Tools, Computer Human Interaction WIP 2013
Greenberg, M., Hui, J., and Gerber, E. Crowdfunding: A Resource Exchange Perspective, Computer Human Interaction WIP 2013
Greenberg, M., Hariharan, K., and Gerber, E., Pardo, B., Crowdfunding Support Tools_Predicting Success & Failure, Computer Human Interaction WIP 2013
Dow, S., Gerber, E. and Wong, A. A Pilot Study of Crowds in the Classroom, Computer Human Interaction 2013, ACM Press.
Kittur, N., Bernstein, M., Nickerson, J., Gerber, E., Shaw, A., Lease, M., Zimmerman, J., and Horton, M. Future Of Crowd Work, Computer Supported Cooperative Work 2013, ACM Press.
Morris, R. Dontcheva, M., Finkelstein, A. and Gerber, E. Affect and Creative Performance On Crowdsourcing Platforms, Affective Computing and Intelligent Interaction Conference, 2013
Hui, J., Greenberg, M., Gerber, E. Easy Money: The Demands of Crowdfunding Work , Segal Technical Report 2012
Gerber, E. Does Crowdfunding Fail the Most Promising Entrepreneurs, The Huffington Post
Gerber, E. STEM Students Must be Taught to Fail, US News and World Report
Gerber, E., Martin, C., Braunstein, J., Kramer, E., Carberry, A. Innovation Self Efficacy: Development of A Measure, Frontiers in Education. 2012
Morris, R., Dontcheva, M., Gerber, E., Priming for Better Performance In Microtask Crowdsourcing Environments, IEEE Internet Computing, 2012
Gerber, E. & Kennedy, C. Supporting Creativity in Web-Based Services, International Journal of Design, Vol. 16 (1), 2012
Gerber, E., Olson, J., Komarek, R. Extracurricular Design Based Learning, International Journal of Engineering Education, 2012
Leonardi, P. Beyene, T. & Gerber, E. How Managers Use Multiple Media: Discrepant Events, Power, and Timing in Redundant Communication, Organization Science, 2012
Gerber, E. & Carroll, M. Psychological Experience of Prototyping, Design Studies. Vol. 33 (1), 2012
Lewis, S., Dontcheva, M., & Gerber, E. Affective Computational Priming and Creativity, Proceedings of Computer Human Interaction 2011, ACM Press
Gerber, E. The Psychological Experience of User Observation, International Conference on Engineering Design 2011 Proceedings
Gerber, E. Tech Break Ups: A Research Method for Understanding People’s Attachment to Technology, Proceedings of Creativity and Cognition, ACM Press, 2011
Gerber, E., McKenna, A., Hirsch, P. & Yarnoff, C., Learning to Waste – Wasting to Learn? How ot Use Cradle to Cradle Principles to Improve the Teaching of Design, International Journal of Engineering Education, 2010
Bao, P., Gerber, E., Gergle, D., Hoffman, D. Momentum Getting And Staying On Topic During A Brainstorm. Proceedings of Computer Human Interaction 2010, ACM Press
Chung, H. & Gerber, E., Emotional Storyboarding: A Participatory Method for Emotional Designing for Children, Proceedings of the 7th International Conference on Design & Emotion, 2010
Gerber, E., Prototyping: Facing Uncertainty Through Small Wins, Proceedings of International Conference on Engineering Design 2009
Gerber, E. Using Improvisation To Enhance the Effectiveness of Brainstorming, Proceedings of Computer Human Interaction 2009, ACM Press
Gerber, E., Improvisation Principles and Techniques for Design, Proceedings of Computer Human Interaction 2007, ACM Press